Games Workshop – White Dwarf – The Ultimate Warhammer Magazine – Issue 476
5 in stock
White Dwarf is Games Workshop’s premium Warhammer magazine, packed with amazing content each month including new rules and background, short stories, regular columns, special guests, and more.
Here’s what you can look forward to in May’s issue:
Letters, painting advice and beautifully painted miniatures. This issue: lots of legs and a bizarre question about black paint.
Worlds of Warhammer
The iconic Phil Kelly is back to talk about iconography, symbols, sigils, insignia, runes, icons, mandalas and other devices.
Inside The Studio
We talk about some of the models we’ve painted, a few of the games we’ve played, and one of the rooms we’ve escaped from over the last month.
WARHAMMER 40,000 – FLASHPOINT: NACHMUND
The Lies We Believe
Faith is tested as the Emperor’s loyal followers battle the debased servants of the Dark Gods in this short story.
Descent Into Darkness
As your Crusade pursues its Righteous journey, temptation can lead its warriors down a dark path. Will you return to the Emperor’s light or fall to Chaos? These new narrative rules include a suite of rules to reflect how the taint of Chaos can impact Crusade forces of any faction.
Galactic War Hosts: Imperial Zealots
Last issue, our pages were defiled by heretic zealots. This month, they’re cleansed with righteous fire and hobby tips by Imperial zealots. Praise the Emperor!
WARHAMMER AGE OF SIGMAR
Rules of Engagement
It’s close to midnight, and something evil’s lurking in the dark. Louis Aguilar joins us to talk about the Nighthaunt’s new rules.
Battle Report: Death Becomes Them
Rich Packer’s Order of Morrda army must defend the Crystal Caverns of Hysh from a Kastelai vampire intent on reclaiming his ancestral home.
WARHAMMER AGE OF SIGMAR – FLASHPOINT CLASH
Realmscapes: The Realm of Beasts
Be wary, traveller, for the Heartlands of Ghur are both as deadly and as hungry as the creatures that dwell there. Here are a few locations best avoided!
The Tome Celestial: Hedonites of Slaanesh
Sing praise to the Prince of Pleasure, for he has delivered unto us an excess of new background and updated rules for his most seductive servants. Includes a new Battle Trait – Revel in Pain – as well as fresh grand strategies, battle tactics, core battalions, twists, ruses, and Path to Glory rules for fielding the Hedonites of Slaanesh in matched play, narrative play, and open play.
A Clash of Egos
A new Path to Glory campaign for the Hedonites of Slaanesh, as they’re pitted against… themselves! What madness is this?
The Host Resplendent
Chris Lewis, hobbyist and devotee to the Prince of Pleasure, shares his exquisitely painted Hedonites of Slaanesh army with us.
In this short but violent story, a kill team of Catachan Jungle Fighters must destroy a Deathstrike missile launcher stolen by a warband of Deathskull Orks.
Sound the alarm using brand new rules for sentries in Kill Team, plus six Critical Operations missions for super-sneaky operatives to try and get past them!
Do you know your Obscured from your Concealed? Your Line of Sight from your Visible target? Elliot Hamer talks us through the various principles of cover and line of sight in Kill Team.
Warcry – Blood and Terror
The Nighthaunt take on the Daughters of Khaine in two new Warcry quests, each with three Convergences – aided by the new models from the Arena of Souls! The Scriptor Mortis, Craventhrone Huntmaster, Craventhrone Guard, and High Gladiatrix all get new rules in this issue. Fighter cards for these new fighters are also included in this issue of White Dwarf.
Necromunda – Underdogs
This is it, lads, our last chance for fortune and glory! Grab your autoguns, load up on demolition charges, and try not to get shot. We’re going on a raid with three new scenarios for Necromunda.
The Middle-earth Strategy Battle Game – One Ring to Rule Them All
Ash nazg durbatulûk, ash nazg gimbatul, ash nazg thrakatulûk agh burzum-ishi krimpatul. All clear? Good! Put the Precious through its paces in a tactics article for this unassuming ornament.
Heirs of Reason: A Hundred Deceits
On the Basileion spaceport, high above the embattled world of Anakletos, Ancient Kae discovers the true enemy of the Tome Keepers. Or does he?
Each physical copy of White Dwarf 476 comes with four fighter cards for Nighthaunt and Daughters of Khaine warbands in Warcry, as well as cards detailing their in-game abilities.